﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TRON_TheGrid
{
    public class TexturesTron
    {
        private List<Texture2D> texturesBaseMotos;

        public List<Texture2D> TexturesBaseMotos
        {
            get { return texturesBaseMotos; }
            set { texturesBaseMotos = value; }
        }

        private List<Texture2D> texturesBleu;

        public List<Texture2D> TexturesBleu
        {
            get { return texturesBleu; }
            set { texturesBleu = value; }
        }
        private List<Texture2D> texturesOrange;

        public List<Texture2D> TexturesOrange
        {
            get { return texturesOrange; }
            set { texturesOrange = value; }
        }
        private List<Texture2D> texturesBleuFoncé;

        public List<Texture2D> TexturesBleuFoncé
        {
            get { return texturesBleuFoncé; }
            set { texturesBleuFoncé = value; }
        }
        private List<Texture2D> texturesRouge;

        public List<Texture2D> TexturesRouge
        {
            get { return texturesRouge; }
            set { texturesRouge = value; }
        }
        private List<Texture2D> texturesVert;

        public List<Texture2D> TexturesVert
        {
            get { return texturesVert; }
            set { texturesVert = value; }
        }
        private List<Texture2D> texturesViolet;

        public List<Texture2D> TexturesViolet
        {
            get { return texturesViolet; }
            set { texturesViolet = value; }
        }
        private List<Texture2D> texturesJaune;

        public List<Texture2D> TexturesJaune
        {
            get { return texturesJaune; }
            set { texturesJaune = value; }
        }
        private List<Texture2D> texturesBlanc;

        public List<Texture2D> TexturesBlanc
        {
            get { return texturesBlanc; }
            set { texturesBlanc = value; }
        }

        public TexturesTron(Game game)
        {
            //Texture2D textTemp=new Texture2D(game.GraphicsDevice);
            texturesBaseMotos = new List<Texture2D>();
          
    }

}
